Ave Dominus Nox!
It was my second game with my Blood Pact and this time
against Daemon. To be consistent, it was the same day as the battle report
against the World Eater here.
We played the game at 1700pts and used the
"Ascension" scenario of Chapter Approved with "vanguard
strike" deployment.
My opponent played the following list, one battalion
and 2 patrols:
Daemon prince (Nurgle)
Poxbringer
Bilepipper
Skullmaster (herald of Khorne on juggernaut)
Herald of Tzeentch
30 Plaguebearers
20 horrors
10 Bloodletter
9 Screamers
9 Flamers of Tzeentch
2*3 nurglings
1 beast of Nurgle
I played the same list as the first game:
bataillon
Tank commander
Company commander
3*10 infantery squad
20 conscripts
1 Astropath
1Platoon commander
3 Hellhound (inferno canon)
1 Scout sentinel
Heavy weapon squad 3 lascanon
Suprem command
Pask
Primaris Psyker
Lord Comissar
Shadowsword
We deployed our army as you can see in the pictures
below. As you can see, I assumed a defensive position with my conscript and
infantry squad in screen to protect the Hellhound and big guns. My opponent puts
most of his troops in position to rush at my line. Note that the flamers,
bloodletters and herald of Tzeentch were in the warp waiting for an opportunity
to strike.
My opponent had the first turn. Blood Pact, resist for
mighty Khorne!
Turn 1
Daemon: The first turn of the daemons was pretty fast:
they advanced towards my position and the screamers moved in first line ready
to hit my troopers wall. During the psychic phase, they send a few smites that
killed some conscripts and buff the plaguebearers.
Blood Pact: After a quick scan of the advancing
daemons, the Damagaur in charge of the Blood Pact decided to focus first on the
screaners then on the plaguebearers that were the more important threats. After
the shooting phase, all the screamers were killed and the plaguebearer despite
their protection lost more than a third of their strength.
Turn 2
Daemon: The daemon did again a few smites during the
psychic phase. Then they charged against my Blood Pact with everything they
have. The daemon Prince charged one of the Hellhound and some guards, the plaguebearers,
beast of Nurgle and skullmaster against the conscript. In result, one hellhound
was damaged and most of the conscripts were killed.
Blood Pact: All units in close combat except the
conscripts fell back. In result after a very short psychic phase, Pask, the
other tank commander and the unengaged Hellhound killed the Daemon prince, one
squad of nurgling, the beast of Nurgle and damaged a bit more the horrors.
During the following close combat phase, the last
conscripts were killed.
Turn 3
Daemon: A deep strike of Bloodletter, herald of Tzeentch
and flamers happened in the middle of the board. Also, the Plaguebearers moved
to engage another squad of guards. During the shooting phase, the flamers
heavily damaged one hellhound. Another one was a bit more damaged by a charge
of the Bloodletters and one infantry squad of Blood Pact troopers was destroyed
by the plaguebearers.
Blood Pact: Like the second turn, the surviving units
in close combat fell back. During the shooting phase, the skullmaster, all the
remaining bloodletters as well as heavy damage on the horrors. In the meantime,
my scout sentinel continued to walk around the table to go in the deployment
zone of the daemon.
Turn 4
Daemon: Feeling that victory was not going to be easy
for them, the daemons decided to attack a last time to inflict maximum damage
on my troops before hiding. The flamers and bilepipper attack a unit of guards
and a damaged Hellhound. They managed to destroy the hellhound and for the
second time it exploded inflicting mortal wounds on Pask, Shadowsword, Primaris
Psyker, Heavy weapon squad and Infantry squad. It also killed my astropath and
the platoon commander.
Blood Pact: My line was shaken by the explosion of the
Hellhound, but it still stands firm and manage to destroy the remaining horrors
and plaguebearers as well as damage the flamers before they create any more
damage to my line.
Turn 5
Daemon: The daemon rush a last time at my line,
knowing that their only chance of victory was to oblige me to divide my forces
and missed the opportunity to kill them all. They damaged a bit more some
troopers squads and killed my etogaur (company commander).
Blood Pact: feeling that victory was near, all my
remaining troops attacked the last daemon. the gatling canon eviscerated the
poxrbinger, an hellhound incinerated the herald of Tzeentch and the shadowsword
transform the Bilepiper as nothing more than ashes. But it wasn't enough...
2 flamers survived at the end of the turn, I need a
sixth turn to kill these survivors, we roll a dice and the result was a
beautiful 4, my opponent conceded the victory.
Conclusion
In the end, the Blood Pact wins by killing all the
daemons. Thanks Khorne for the 6th turn, otherwise I would have lost the game 3
victory points to 15 for my opponent despite the fact that only 2 flamers
survived.
I have to be more cautious of victory conditions and
may be more aggressive.
Let's see who I will fight against Friday 15th
of June!
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