Friday 29 June 2018

Blood Pact: Commanders and Psykers ready to fight!

Ave Dominus Nox!

The Blood Pact needs some officers to command all the troopers and conscripts to battle. They are members of the Pact that have proven their loyalty to the Gaur and eliminated all the other member that can compete the right to command with them.

In the fluff related to the Blood Pact, the following ranks have been defined:
-Etogaur
-Damogaur

Let me introduce you to my commanders of my Blood Pact regiment:

An etogaur, with power fist, a gift from one of the sons of Horus hosts to the Gaur. He gave it to this officer after he did some great deeds (or horrors) for the Pact.

An etogaur with standard equipment. He will lead the Pact during the major engagement of the summer.

A damogaur, with standard equipment. He is specialized in the command of heavy weapon squads.

Also, the Pact is supported by several Gore Mages, acting as Psyker. Let me introduce two of them that are closely working with my regiment:

A primaris psyker, who hide some mutation behind dark glasses and long clothes.

An astropath, ex-trooper of the Pact that manifest some psychic abilities.

With these guys to command the regiment, the first batch of troopers is almost done. I need to work on several tanks and my first tournament list will be full paint and ready for the tournament in July.

Wednesday 27 June 2018

Battle report: Blood Pact vs Tyranids


Ave Dominus Nox!

My Blood Pact regiment continued his training with a fight against some Xenos: a splinter of Hive fleet Kraken. The foul xenos attack one of the planets under the dominion of the Gaur and we had to move swiftly to protect and kill them before they did some irreparable damage.

It was a game at 1700pts. I played the same list as in my first two games, you can find it here. My opponent list was:

Swarmlord
Broodlord
Neurothrope
2*14 Genestealers
1*27 Hormagaunts
1*3 Ripper swarms
1*10 gargoyles
1*3 Hive guards
1*4 Zoanthropes
1*3 venonthropes
1 Tyranofex (big guy with big canon/flamer)


We played using the scenario "Ascension" deployment "Vanguard strike" . I had the first turn, but my opponent took it from me with a beautiful (or horrible depending of the point of view) 6.

Turn 1

Tyranids: As you can imagine, the tyranids decided to advance right at me. They even run to be able to attack me as soon as possible. Psychics phase concentrated on doing a few smite in the conscripts and nothing was able to shoot my troopers. One unit of genestealers charged and annihilated the conscripts.

Blood Pact: Regarding the big wave of tyranids running to my line, I had to be efficient to manage each treats. First, I advance some of my troopers to be able to create some space to move my hellhounds and tanks. Second, I eliminated in order: the genestealers in the middle of my line, then the big guy (tyranofex?) with heavy flamer. I damaged the Hormagaunt with some of my flamers. Just before the end of my turn, I realized that the Broodlord was in a position of been shoot at with my lascanon and Pask. I did not miss the opportunity and destroyed him right away.

Victory points: tyranids= 2 Blood Pact= 1

Turn 2

Tyranids: All the different units continued their advance to my line. The gargoyles arrived from deep strike in my left flank. Psychic phase almost destroyed my sentinel and several of my troopers were affected by smite.
During the assault phase, the lord commissar and two squads of troopers were killed by the genestealers, hormagaunts and Swarmlord. The hormagaunts managed to impact two Hellhounds. Even if they did not any damage, the tanks would have to fall back to allow me to shoot them.

Blood Pact: My turn started with a lot of claws and fangs just near my surviving troopers. I decided to ignore the big guys of my opponent and focus my fire on the smaller xenos. At the end of the shooting phase, the hormagaunts and gargoyles were killed but one lonely genestealer survived against all odds. I decided to let my etogaur to charge and kill him in close combat. He did the job, but I had forgotten the swarmlord that decided to intervene in the combat and he killed the Etogaur. 

Victory points: tyranids= 5 Blood Pact= 1

Turn 3

Tyranids : With less and less troops, the tyranids continued to attack me. The zoanthropes destroyed my sentinel using smite. The Swarmlord charged my Shadowsword who took heavy damage during this attack (he attacked twice using a stratagem). This mighty tank was wounded and won't be able to do a lot of damage for the rest of the game.

Blood Pact: The swarmlord and his bodyguard were two targets of choice for this turn. The shadowsword fell back so Pask, the other tank commander and the lascanon could shoot and kill these guys. In the meantime, the Hellhound advanced and burned one of the zoanthrope. At the end of this turn, even If I was very far in term of victory points, I was sure of my capacity to kill all the remaining xenos.

Victory points: tyranids= 9 Blood Pact= 2

Turn 4

Tyranids: the last of the xenos started to retreat to score the maximum of victory points available for them. Some of them also tried to hide. During the psychic phase the remaining zoanthrope damaged the hellhounds.

Blood Pact: My troops finally started to advance and killed the remaining tyranids on their way: 3 venonthropes, the neurothrope and 3 zoanthropes. The table board was clear of any xenos, victory for Khrone!

Victory points: tyranids= 14 Blood Pact= 3

Conclusion

As I killed every tyranids, I obtained the victory. But again, I need to be careful. I only scored two victory points if one tyranids unit hid on the other side of the table: I would have been unable to go and kill her.

Next games end of June: 3 games in a row during a tournament in Belgium.

Monday 25 June 2018

Blood Pact: help me name my tanks!

Ave Dominus Nox!

As announced in another post, I want to give a name to my tanks. I currently have 6 tanks to name:
- two Leman Russ
- three Hellhounds
- the Shadowsword
I am not that good to find a name from my tank, so I decided to use you to help me! Each Monday, I will create a survey for each of my tanks, not all at the same time, and you will choose between all the different possibilities.
To help me even more, you can propose me a suggestion(s) in the comments here and in the future relevant posts. If your suggestion is good, I will add it in the survey and you'll just have to vote.

We will start today and for a week with one of the hellhound. So let's go and vote for your favorite choice!

Friday 22 June 2018

Blood Pact: Tournament list

 Ave Dominus Nox!

After a few test-game in my local Club and with some friends, i have finalized my list for the French tournament of the year: l'inter-region 2018. I will participate in this tournament with my old team from Normandie, the "Legion Havraise" or "LH" team.

After discussion with the captain and other members, I will play the following list:
PLAYER : Kaleth

DETACHMENT : Bataillon
HQ1 : Company Commander(1*30), Relic of Lost Cadia, [Codex] Grand Strategist [30]
HQ2 : Tank Commander(1*167), 3 Heavy Bolter(24),  (20), Hunter-killer missile (6) [217]
Troup1 : 20 Conscripts(80) [80]
Troup2 : 10 Infantry Squad(40), Sergeant(0) [40]
Troup3 : 10 Infantry Squad(40), Sergeant(0) [40]
Troup4 : 10 Infantry Squad(40), Sergeant(0) [40]
Elite1 : Astropath(1*30), [36]
Elite2 : Platoon Commander(1*20) [20]
FA1 : Hellhounds(0*0), 3x Hellhound(73),  3 Canon Inferno(60), 3 heavy flamers(51) [330]
FA2 : Scout Sentinel(35), Hunter-killer missile (6) [51]
HS1 : 3 Heavy Weapons Squad (18),  3 Lascanon(60) [78]
Total detachment : 962

DETACHMENT : Supreme Command
HQ1 : Knight Commander Pask(1*177), 2 Plasma canon(30), Executionner plasma canon (20), Lascanon(20), Hunter-killer missile (6) [253]
HQ2 : Lord Commissar (1*30) [35]
HQ3 : Primaris Psyker(1*38) [46]
Lord of War1 : Shadowsword(1*390), twin linked heavy bolter (14) [404]
Total detachment : 738

ARMY TOTAL [1700]

This list respects several limitations defined by my team and the tournament. The tournament limitations are:
- 1700 pts
- One battalion + if you want, another detachment (but only one type of detachment can be chosen in each team)
- no more than double similar entry maximum
- same troops entry three times maximum

And in my team, we define that we will play without any double. We know that several of the strongest teams will play with lot of double entries. So we decide to gamble and play without them to avoid fighting against them at the beginning of the tournament. But we know that if we are successful, we will meet them in the end.

Wednesday 20 June 2018

Blood Pact: Shadowsword ready to be paint!


Ave Dominus Nox!

Let me introduce you something that will be a big part of my host: a Shadowsword with his volcano canon. He will be the piece that will draw the attention and fire of the enemy in my list.

For this first version of this mighty tank, I still have to define his name, I did not put the two turrets with heavy bolter and lascanon. I play this tank without turrets weapons, I will add them later.

I did not add that many spiky bits at the moment, just trophy racks, additional armor plate... I plan to add a second banner with a Khorne symbol and it will be all for the moment. I will use my improving free hand skill to paint some chaos symbols like on my hellhound and tank commander.

And I think you will see it in other pictures, but the tank commander bits will help me to create company commander and a primaris psyker!

Monday 18 June 2018

Blood Pact: Tank commander ready to fight


Ave Dominus Nox!

 Last week, I worked on several vehicles for my host. One of them was the Tank Commander I introduce you a few days ago. This time, I introduce him again fully paint and ready to fight!
Like my first Hellhound, this tank saw lots of battles and the paint reflect that.
Also, I continued practising my free hand painting of chaos symbols in the hull. Still not satisfied with it, I will continue to improve this part.
As I said before in my other article, standard weapons for this tank would be heavy bolters. I have to finish them.
Now, I have to name the Leman Russ. I cannot just call him LR-001. Maybe during one of my next game he will accomplish something great enough to be name with.

Thursday 14 June 2018

Blood Pact: Seconde escouade prête au combat!


Ave Dominus Nox!

Voici ma seconde escouade de troupe pour mon Blood Pact. Il s'agit de la même mouture que pour la première: 10 soldats du Blood Pact avec une escouade d'arme lourde : un canon laser.

La différence vient d'une part que j'ai pris le temps de faire des photos de meilleure qualité avec plus de lumière.
La seconde différence est que j'ai légèrement changé ma façon de les peindre. Pour la première escouade, j'ai suivi la logique:
Couleur de base => Lavis => Brossage
Pour cette nouvelle escouade, j'ai inversé le lavis et le brossage. Je trouve le résultat plus intéressant car il me permet d'assombrir la figurine si j'ai la main trop lourde sur le brossage.

Prochain article: rapport de bataille contre des démons.

Tuesday 12 June 2018

Battle report: Blood Pact versus Chaos Daemons


Ave Dominus Nox!

It was my second game with my Blood Pact and this time against Daemon. To be consistent, it was the same day as the battle report against the World Eater here.
We played the game at 1700pts and used the "Ascension" scenario of Chapter Approved with "vanguard strike" deployment.

My opponent played the following list, one battalion and 2 patrols:

Daemon prince (Nurgle)
Poxbringer
Bilepipper
Skullmaster (herald of Khorne on juggernaut)
Herald of Tzeentch
30 Plaguebearers
20 horrors
10 Bloodletter
9 Screamers
9 Flamers of Tzeentch
2*3 nurglings
1 beast of Nurgle

I played the same list as the first game:

bataillon
Tank commander
Company commander
3*10 infantery squad
20 conscripts
1 Astropath
1Platoon commander
3 Hellhound (inferno canon)
1 Scout sentinel
Heavy weapon squad 3 lascanon

Suprem command
Pask
Primaris Psyker
Lord Comissar
Shadowsword

We deployed our army as you can see in the pictures below. As you can see, I assumed a defensive position with my conscript and infantry squad in screen to protect the Hellhound and big guns. My opponent puts most of his troops in position to rush at my line. Note that the flamers, bloodletters and herald of Tzeentch were in the warp waiting for an opportunity to strike.
My opponent had the first turn. Blood Pact, resist for mighty Khorne!

Turn 1

Daemon: The first turn of the daemons was pretty fast: they advanced towards my position and the screamers moved in first line ready to hit my troopers wall. During the psychic phase, they send a few smites that killed some conscripts and buff the plaguebearers.

Blood Pact: After a quick scan of the advancing daemons, the Damagaur in charge of the Blood Pact decided to focus first on the screaners then on the plaguebearers that were the more important threats. After the shooting phase, all the screamers were killed and the plaguebearer despite their protection lost more than a third of their strength.

Turn 2

Daemon: The daemon did again a few smites during the psychic phase. Then they charged against my Blood Pact with everything they have. The daemon Prince charged one of the Hellhound and some guards, the plaguebearers, beast of Nurgle and skullmaster against the conscript. In result, one hellhound was damaged and most of the conscripts were killed.

Blood Pact: All units in close combat except the conscripts fell back. In result after a very short psychic phase, Pask, the other tank commander and the unengaged Hellhound killed the Daemon prince, one squad of nurgling, the beast of Nurgle and damaged a bit more the horrors.
During the following close combat phase, the last conscripts were killed.

Turn 3

Daemon: A deep strike of Bloodletter, herald of Tzeentch and flamers happened in the middle of the board. Also, the Plaguebearers moved to engage another squad of guards. During the shooting phase, the flamers heavily damaged one hellhound. Another one was a bit more damaged by a charge of the Bloodletters and one infantry squad of Blood Pact troopers was destroyed by the plaguebearers.
 
Blood Pact: Like the second turn, the surviving units in close combat fell back. During the shooting phase, the skullmaster, all the remaining bloodletters as well as heavy damage on the horrors. In the meantime, my scout sentinel continued to walk around the table to go in the deployment zone of the daemon. 

Turn 4

Daemon: Feeling that victory was not going to be easy for them, the daemons decided to attack a last time to inflict maximum damage on my troops before hiding. The flamers and bilepipper attack a unit of guards and a damaged Hellhound. They managed to destroy the hellhound and for the second time it exploded inflicting mortal wounds on Pask, Shadowsword, Primaris Psyker, Heavy weapon squad and Infantry squad. It also killed my astropath and the platoon commander.

Blood Pact: My line was shaken by the explosion of the Hellhound, but it still stands firm and manage to destroy the remaining horrors and plaguebearers as well as damage the flamers before they create any more damage to my line.

Turn 5

Daemon: The daemon rush a last time at my line, knowing that their only chance of victory was to oblige me to divide my forces and missed the opportunity to kill them all. They damaged a bit more some troopers squads and killed my etogaur (company commander).
 Blood Pact: feeling that victory was near, all my remaining troops attacked the last daemon. the gatling canon eviscerated the poxrbinger, an hellhound incinerated the herald of Tzeentch and the shadowsword transform the Bilepiper as nothing more than ashes. But it wasn't enough...
2 flamers survived at the end of the turn, I need a sixth turn to kill these survivors, we roll a dice and the result was a beautiful 4, my opponent conceded the victory.
 
Conclusion

In the end, the Blood Pact wins by killing all the daemons. Thanks Khorne for the 6th turn, otherwise I would have lost the game 3 victory points to 15 for my opponent despite the fact that only 2 flamers survived.
I have to be more cautious of victory conditions and may be more aggressive.
Let's see who I will fight against Friday 15th of June!